

Allow for grabs in the air! Or give any character the ability to float! Or so much more. Give Falcon a shine, or make Samus shoot items! Or make moonwalks longer, just for fun. Mess with the mechanics by changing gravity, disabling dodging or aerial attacks, or make the blast zones loop back around! Change how L-canceling works, or make rolling put you to sleep.

Adjust how the AI decides to techroll in order to practice tech-chasing. You can turn on random stage skins for tournament neutral stages, to play in a different setting every match! Set custom shield and insignia colors. There's a vast variety of options and option combinations in the Debug Menu. More aggressive, faster, wavedashing/waveshining included, better recovery, etc. UCF, stage striking, default Stock match settings, smarter HUD, skip results screen, etc. Many useful, custom, passive codes added e.g.Powerful practice and training codes, to help with specific game techniques and scenarios (briefly demonstrated here).A custom Debug Menu, where you can toggle on or off a large array of gameplay or aesthetic mods.


The affected stages are Princess Peach's Castle, Rainbow Cruise, Kongo Jungle, Jungle Japes, Green Greens, Corneria, Venom, Flat Zone, Brinstar, Brinstar Depths, Fourside, Mute City, PokeFloats, Dreamland 64, Yoshi's Island 64, and Kongo Jungle 64. Or any player may hold L on stage load to force it to play. * See this post for more on what this means Some other textures and aesthetics upgraded
